agvef.blogg.se

Rocrail blocchi
Rocrail blocchi










That sensor instructs the enterance signal to turn red and and the signal at the beginning of the prior block to turn green. I have added (so far) one sensor on the left side. On the attached, my station block has a signal at the entrance (left side) and at the exit (right side). Besides having the above challenge, I may be misunderstanding the block concept. The Link S88 is defined in m圜S2 as TypeName 2951 and Device ID 115. I have a CS2 with a Link S88, with 2 buses with 2 S88s on each bus. My screenshots show several Rocrail drop downs where I define the signal, block and sensor. Now, I am trying to build a block and assign a signal to a sensor. I have started to use Rocrail and have (successfully) added switches and turnouts - that is placed onto a Rocrail track diagram and able to cause items on my layout to change as desired. If your layout has 5 blocks, and you put a locomotive in each block, then you have filled all the blocks and there is no empty block for Rocrail to use as a destination.Hopefully the large file I have tried to attach appears. You must have at least one empty block for Rocrail to be able to move your locomotives around your layout. That block is now considered empty and another locomotive can move into it.

rocrail blocchi

When the locomotive triggers the in event in the destination block, Rocrail will remove the name from the starting block. If it is, it will display the locomotive's name in that block and then start sending move commands to the locomotive.Īs the locomotive moves from one block to the next, the locomotive's name is displayed in both the start block and the destination block. When Rocrail tries to move a locomotive from one block to the next, it will check to see if the next block is empty. (Note: This will probably cause Rocrail to turn off the power and stop the whole layout, unless you have configured your layout to allow ghost trains.) If Rocrail was not expecting the event, it will display GHOST in the block and trigger a Ghost Train exception. If Rocrail is expecting this event (because it sent a locomotive to that block), it will display the locomotive's name in the block. When a moving locomotive crosses the in sensor for a block, an event is triggered that tells Rocrail that the block is now occupied. Each block displays the name of a locomotive assigned to it when it is in use. When Rocrail is running in Automatic Mode, all locomotives are assigned to a Block, and only one locomotive may be in a single block at a single time.Īs Rocrail moves your locomotives around the layout, it uses the blocks to keep track of where the locomotives are. More complex sensor arrangements can allow for slowing and stopping a locomotive as it enters a block.īlocks only work when you are running in Automatic Mode. The Sensor on one end can tell Rocrail that something is coming into the Block, and the sensor on the opposite side can tell Rocrail that it has actually arrived.ģ sensors (one on each end, and one in the middle) can make a locomotive stop in the middle of the block instead of running out to the end of the Block. This would be 5 pieces of track: regular, Sensor, regular, Sensor, regular. Using more Sensors to define a block will give better results.Ī better solution is to use 2 Sensors, one at either end of the block. When a locomotive triggers the Sensor in the middle, Rocrail will know something is in that track.

rocrail blocchi

On the layout, you need at least 3 pieces of track to make a block: two regular sections with a Sensor section in between them. The Block is the basic part of automating a Rocrail layout, and they must be set up when you lay your track by placing Sensors that Rocrail can read while it is running.

rocrail blocchi

The route and the block together have the same capacity as the block of the prototype. Generally the Rocrail block thus starts from the spot where the train has to start breaking if it has to stop and ends at the stopping point or signal. It is usually a group of track sections with no turnouts in them, and at least one sensor.Ī Rocrail block does not exactly match a railway block of the prototype: Whereas, for example, the section between two block signals on a line is called block, this section in Rocrail is divided into the route to the block and the block itself. Only one locomotive or train at a time can be in a block. A Block is a single place on the layout, where trains should stop or are at least allowed to stop.












Rocrail blocchi